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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2016 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* The Smoothed component allows a Game Object to control anti-aliasing of an image based texture.
*
* @class
*/
Phaser.Component.Smoothed = function () {};
Phaser.Component.Smoothed.prototype = {
/**
* Enable or disable texture smoothing for this Game Object.
*
* It only takes effect if the Game Object is using an image based texture.
*
* Smoothing is enabled by default.
*
* @property {boolean} smoothed
*/
smoothed: {
get: function () {
return !this.texture.baseTexture.scaleMode;
},
set: function (value) {
if (value)
{
if (this.texture)
{
this.texture.baseTexture.scaleMode = 0;
}
}
else
{
if (this.texture)
{
this.texture.baseTexture.scaleMode = 1;
}
}
}
}
};