API Docs for: 1.4.0
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File: src\gameobjects\tilemap\TileType.ts

/**
* 
* @module GameObjects
* @submodule Tilemap
* 
*/

module Kiwi.GameObjects.Tilemap {

	/**
	* Define's the properties of a single Type of Tile for a TileMap. This class should not be directly instanted, 
	* but instead when wanting to create new TileType's you should use the 'createdTileType' methods on a TileMap object.
	* 
	* @class TileType
	* @namespace Kiwi.GameObjects.Tilemap
	* @constructor
	* @param tilemap {Kiwi.GameObjects.Tilemap.TileMap} The TileMap that this TileType is a part of.
	* @param index {Number} The index of this TileType, which Tiles use when wanting to use this TileType.
	* @param cellIndex {Number} The cell number to use when rendering this Type of Tile.
	* @return {TileType} This TileType
	* @public
	*/
	export class TileType {

		constructor(tilemap: Kiwi.GameObjects.Tilemap.TileMap, index: number, cellIndex: number = -1) {

			this.tilemap = tilemap;
			this.index = index;
			this.cellIndex = cellIndex;
			this.offset = new Kiwi.Geom.Point(0, 0);
		}

		/**
		* The collision information for this type of tile. 
		* It's values are the same as the Static properties inside of the ArcadePhysics Component. 
		* @property allowCollisions
		* @type number
		* @default NONE
		* @public
		*/
		public allowCollisions: number = Kiwi.Components.ArcadePhysics.NONE;

		/**
		* The properties associated with this type of tile. 
		* These are set when loading a JSON file that had properties associated with a TileType. 
		* @property properties
		* @type Object
		* @public
		*/
		public properties: any = {};

		/**
		* The offset of this tile for rendering purposes. 
		* Does not affect regular collision detection.
		* 
		* @property offset
		* @type Kiwi.Geom.Point
		* @public
		*/ 
		public offset: Kiwi.Geom.Point;

		/**
		* A reference to the tilemap this tile object belongs to.
		* @property tilemap
		* @type Kiwi.GameObjects.Tilemap.TileMap
		* @public
		*/
		public tilemap: Kiwi.GameObjects.Tilemap.TileMap;

		/**
		* The index of this tile type in the core map data.
		* For example, if your map only has 16 different types of tiles in it, this will be one of those tiles and thus a number between 1 and 16.
		* @property index
		* @type Number
		* @public
		*/
		public index: number;

		/**
		* A number relating to the cell that should be when rendering a Tile that uses this TileType.
		* A cellIndex of -1 means this type of tile will not be rendered.
		* @property cellIndex
		* @type number
		* @public
		*/
		public cellIndex: number;

		/**
		* The type of object that it is.
		* @method objType
		* @return {String} "TileType"
		* @public
		*/
		public objType() {
			return "TileType";
		}

	}

}