API Docs for: 1.4.0
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File: src\render\renderers\Renderer.ts

/**
*  
* @module Kiwi
* @submodule Renderers
* @namespace Kiwi.Renderers
*/

module Kiwi.Renderers {


	export class Renderer {

		/**
		* Base class for WebGL Renderers. Not for instantiation.
		* @class Renderer
		* @constructor
		* @namespace Kiwi.Renderers
		* @param gl {WebGLRenderingContext} 
		* @param shaderManager {Kiwi.Shaders.ShaderManager}
		* @param [params=null] {object}
		* @return {Kiwi.Renderers.Renderer}
		*/
		constructor(gl: WebGLRenderingContext,shaderManager:Kiwi.Shaders.ShaderManager,isBatchRenderer:boolean = false) {
			this.shaderManager = shaderManager;
			this._isBatchRenderer = isBatchRenderer;
			this.loaded = true;
			this.blendMode = new Kiwi.Renderers.GLBlendMode(gl, {mode:"NORMAL"} );
		}

		/**
		* Identifier for this renderer
		* @property RENDERER_ID
		* @type String
		* @public
		* @static
		*/
		public static RENDERER_ID: string = "Renderer";

		/**
		* The camera matrix
		* @property camMatrix
		* @type Float32Array
		* @public
		*/
		public camMatrix: Float32Array;

		/**
		*
		* @property loaded
		* @type Array
		* @public
		*/
		public loaded: boolean = false;

		/**
		* Reference to the shaderManager - used for requesting shaders.
		* @property shaderManager
		* @type Array
		* @public
		*/
		public shaderManager: Kiwi.Shaders.ShaderManager;

		/**
		* Enables the renderer (for override)
		* @method enable
		* @param gl {WebGLRenderingContext}
		* @param [params=null] {object}
		* @public
		*/
		public enable(gl: WebGLRenderingContext, params: any = null) {
			
		}

		/**
		* Enables the renderer (for override)
		* @method disable
		* @param gl {WebGLRenderingContext}
		* @param [params=null] {object}
		* @public
		*/
		public disable(gl: WebGLRenderingContext) {

		}

		/**
		* Enables the renderer (for override)
		* @method clear
		* @param gl {WebGLRenderingContext}
		* @param [params=null] {object}
		* @public
		*/
		public clear(gl: WebGLRenderingContext, params: any) {
		}

		/**
		* Draw to the draw or frame buffer (for override)
		* @method draw
		* @param gl {WebGLRenderingContext}
		* @public
		*/
		public draw(gl: WebGLRenderingContext) {
		}

		/**
		* Updates the stage resolution uniforms (for override)
		* @method updateStageResolution
		* @param gl {WebGLRenderingContext}
		* @param res {Float32Array}
		* @public
		*/
		public updateStageResolution(gl: WebGLRenderingContext, res: Float32Array) {
		}

		 /**
		* Updates the texture size uniforms (for override)
		* @method updateTextureSize
		* @param gl {WebGLRenderingContext}
		* @param size {Float32Array}
		* @public
		*/
		public updateTextureSize(gl: WebGLRenderingContext, size: Float32Array) {
		}


		/**
		* The shader pair used by the renderer
		* @property shaderPair
		* @type {Kiwi.Shaders.ShaderPair}
		* @public
		*/
		public shaderPair: Kiwi.Shaders.ShaderPair;


		/**
		* This renderer's blend mode data.
		* @property blendMode
		* @type Kiwi.Renderers.GLBlendMode
		* @public
		* @since 1.1.0
		*/
		public blendMode: Kiwi.Renderers.GLBlendMode;


		/**
		* Returns whether this is a batch renderer.
		* @property isBatchRenderer
		* @type boolean
		* @public
		*/
		private _isBatchRenderer: boolean = false;
		public get isBatchRenderer(): boolean {
			return this._isBatchRenderer;
		}

	}

}